File:Critical 1000-vertex Erdős–Rényi–Gilbert graph.svg

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Captions

An Erdős–Rényi–Gilbert graph with 1000 vertices at the critical edge probability

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Description
English: An Erdős–Rényi–Gilbert random graph with 1000 vertices at the critical edge probability , showing the largest connected component in the center.
Date
Source Own work
Author David Eppstein

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I, the copyright holder of this work, hereby publish it under the following license:
Creative Commons CC-Zero This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication.
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of their rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

Source code edit

from PADS.SVG import *
from PADS.StrongConnectivity import *
from random import random
from sys import stdout

# ===================================================
# Generate a random graph and random layout
# ===================================================

n = 1000
vertices = range(n)
edgeprob = 1./(n-1)

halfG = {v : set(w for w in vertices if v<w and random() < edgeprob) for v in vertices}
G = {v : set(w for w in vertices if v in halfG[w] or w in halfG[v]) for v in vertices}

# ===================================================
# Pull giant component in and push all the rest out
# ===================================================
weight = {}
SCC = StronglyConnectedComponents(G)
giant = max(len(C) for C in SCC)
for C in StronglyConnectedComponents(G):
    for v in C:
        if len(C) == giant:
            weight[v] = giant
        else:
            weight[v] = -1

# ===================================================
# Social gravity
# ===================================================

D = {v : (random()-0.5) + 1j* (random()-0.5) for v in vertices}
natlength = n**(-0.5)
iterations = 150
increment = 0.01

for i in range(iterations):
    social = 0.25
    forces = {v : -D[v]*social for v in vertices}

    for v in vertices:
        for w in vertices:
            if v != w:
                forces[v] += (natlength/abs(D[v]-D[w]))**2*(D[v]-D[w])

    for v in vertices:
        for w in G[v]:
            forces[v] += abs(D[v]-D[w])*(D[w]-D[v])/natlength

    for v in vertices:
        D[v] += increment * forces[v]

# ===================================================
# Renormalize
# ===================================================

minx = min(D[v].real for v in vertices)
miny = min(D[v].imag for v in vertices)
offset = minx + 1j*miny
for v in vertices:
    D[v] -= offset

maxx = max(D[v].real for v in vertices)
maxy = max(D[v].imag for v in vertices)
rescale = 1./max(maxx,maxy)
for v in vertices:
    D[v] *= rescale

# ===================================================
# Turn layout into drawing
# ===================================================

scale = 1000
radius = 6
margin = 9
bbox = scale*(1+1j)

def place(v):
    return D[v]*(scale-2*margin) + margin*(1+1j)

drawing = SVG(bbox,stdout)

drawing.group(style={"stroke":"#000","stroke-width":"2"})
for v in vertices:
    for w in halfG[v]:
        drawing.segment(place(v),place(w))
drawing.ungroup()

drawing.group(fill=colors.red,stroke=colors.black)
for v in vertices:
    drawing.circle(place(v),radius)
drawing.ungroup()

drawing.close()

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Date/TimeThumbnailDimensionsUserComment
current07:33, 9 February 2022Thumbnail for version as of 07:33, 9 February 20221,000 × 1,000 (79 KB)David Eppstein (talk | contribs)Uploaded own work with UploadWizard

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