File:LuxRender-Schulraum.png

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English: Rendering of a school interior with LuxRender. Modelled in Blender. This Rendering uses global illumination and volumetric fog. Rendering required 20,000 samples per pixel to reduce noise. Rendering time on on a dual quadcore presumably would have taken about a week. Thanks to all those who participated in and contributed to the rendering process (Asmodai, Datahell, Don-kun, Rbrausse, StG1990, ...).
Deutsch: Renderbild des Innenraumes einer Schule mit LuxRender. Modelliert in Blender. Die Berechnung nutzte Global Illumination und leichten volumetrischen Nebel. Zur Berechnung waren 20.000 Sample pro Pixel notwendig um das Rauschen weitgehend zu minimieren. Berechnungsdauer auf einem Dual-Quadcore wäre wohl etwa eine Woche gewesen. Dank an alle die am verteilten Rechnen teilgenommen haben (Asmodai, Datahell, Don-kun, Rbrausse, StG1990, ...).
Русский: Рендеринг интерьера класса, сделаный с помощью LuxRender. Смоделировано в ru:Blenderе
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Date/TimeThumbnailDimensionsUserComment
current16:46, 16 February 2010Thumbnail for version as of 16:46, 16 February 20101,400 × 1,200 (2.15 MB)Niabot (talk | contribs)u
20:58, 11 February 2010Thumbnail for version as of 20:58, 11 February 20101,400 × 1,200 (2.7 MB)Niabot (talk | contribs)u
18:31, 10 February 2010Thumbnail for version as of 18:31, 10 February 20101,400 × 1,200 (2.37 MB)Niabot (talk | contribs){{Information |Description={{en|1=Rendering of a school interior with LuxRender. Modelled in Blender. This Rendering uses global illumination and volumetric fog.}} {{de|1=Renderbild des Innenraumes einer Schule mit LuxRender. Modelliert in Blender. Die Be

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