File:2-bit pixel art balls ani.gif
2-bit_pixel_art_balls_ani.gif (392 × 383 pixels, file size: 27 KB, MIME type: image/gif, looped, 104 frames, 3.1 s)
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Description2-bit pixel art balls ani.gif |
English: Pixel art balls (spheres or marbles etc.)
featuring advanced techniques in 2 bits:
dithering, antialiasing, masks/outlines.
Size: 24x24 (=3x3 blocks of 8x8 pixels).
Neat spheres challenge the pixel artist.
Top row, full list of cumulative changes:
#1: common/flawed ball design [original];
#2: removed some noise (isolated pixels);
#3: fixed the outline (aliasing and gap);
#4: fixed the reflection (aliasing only);
#5: removed outer half of this dithering;
#6: removed inner half of this dithering;
#7: corrected the outer and focal lights;
#8: added inner dithering (strict order);
#9: added outer dithering (strict order);
#10: added extra outer dithering (ditto);
#11: corrected the strict order (dither);
#12: degraded both reflections (dithers);
#13: added a few glints (dithered there);
#14: fine-tuned/contrasted glows [final].
Bottom row, animated as Gif if available,
featuring two kinds of outlines as masks:
simulated gray on left (ani. white dots);
plain white on right (static & portable).
These couples help cut any B/W background
(B+W & W+B are complementary approaches).
The standard method is seen on the right;
the advanced method I suggest on the left
employs 104 frames here (via 8x8 blocks).
A simple white ouline is solid & aliased;
this tricky one is dotted, even embedded,
as in a box selection in a bitmap editor.
The rows test the contrasts, even the AA,
in pairs (from row 2 till B): without and
with external outline (even and odd rows)
- the last column shows a few tweaks, and
the color of this outline varies greatly.
This fairly features a set of mixed masks
that can alleviate B/W background issues.
The antialiased and dithered outlines are
advanced pixel art and design techniques,
when dealing typically with 1-bit images.
The row C (black BG) is 1-bit and a half,
i.e. including the gray external outline.
Various sphere textures build the columns
(top row excepted, see the how-to above):
#1 till 13 got tricky oulines, unlike 14.
They feature several concepts and styles:
varying glass effects (specular, envir.);
varying thicknesses in the black outline;
varying dithering techniques (hard ones);
varying dot scattering, even gray colors;
while the lighting remains the same (NW).
The cast shadows can quite fit this look.
2014
2017
dpla
(Formatted text) |
Date | |
Source | Own work |
Author | Dpla-fr |
Other versions |
Created between 2014 and 2016. Original size (X1, animated).
Licensing edit
I, the copyright holder of this work, hereby publish it under the following license:
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:56, 1 September 2017 | 392 × 383 (27 KB) | Dpla-fr (talk | contribs) | User created page with UploadWizard |
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GIF file comment | dpla 2014-2016 |
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