File:Affine texture mapping tri vs quad.svg

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Captions

Captions

Affine texture mapping triangle vs quad

Summary edit

Description
English: Illustration of the effect of two triangles vs. a quad rendering primitive when using affine texture mapping. In the case of a rectangle, linearly interpolating across a quad will give a better result. It is still incorrect compared to a true perspective, but does improve the appareance of the error. Based on File:Perspective_correct_texture_mapping.svg to retain similar style.
Date
Source Own work
Author Rainwarrior

The SVG was generated with the following python program: https://gist.github.com/bbbradsmith/484e48841a55a7ff1c2b00fb190e5f29

Licensing edit

I, the copyright holder of this work, hereby publish it under the following license:
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Date/TimeThumbnailDimensionsUserComment
current04:29, 30 December 2022Thumbnail for version as of 04:29, 30 December 2022800 × 336 (7 KB)Rainwarrior (talk | contribs)Uploaded own work with UploadWizard

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