File:Cepheid animation 1.gif

Cepheid_animation_1.gif(800 × 600 pixels, file size: 1.78 MB, MIME type: image/gif, looped, 64 frames, 0.6 s)

Captions

Captions

Animation of cepheid variable

Summary

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Description
English: Animation of cepheid variable star. Cepheid is pulsating yellowish giant star.
Date
Source Own work
Author Merikanto

Povray 3.7 .pov code

// cepheid animation // artistic only, not exact // only testing surface color

  1. declare White= rgb <1,1,1>;
  2. declare Black =rgb <0,0,0>;
  3. declare Blue=rgb <1,1,0.3>;
  4. declare WhiteBlue=rgb <1.0,1.0,0.5>;
  5. declare WhiteWhiteBlue=rgb <1, 1, 0.825>;
  6. declare LightBlue=rgb <1,1,0.5>;
  7. declare DarkBlue=rgb <0.25,0.25,0>;
  1. declare angel=radians(clock);
  1. declare ronk1=(sin(angel)+1)/8;

camera { location <0,0,-30> look_at <0,0,0> }

  1. declare blue_granulas = pigment {
   //granite
   crackle
   turbulence 0.9
   color_map {
     [0.0 color Blue]
     [0.15 color WhiteBlue]
  //   [0.25 color WhiteBlue]
  //    [0.25 color <0.5+ronk1,1,1>]
   [0.25 color <0.5+ronk1,1+ronk1,0.5>]
     [1.0 color White]
   }
   scale 0.05
 //  	warp{turbulence 0.1}
   };
  1. declare blue_spots = pigment {
   //granite
   bozo
   turbulence 0.5
   color_map {
     [0.0 color Black]
     
     [0.55 color DarkBlue]
     [1.0 color Blue]
   }
   //scale 0.15
   scale 1
   
   };
  1. declare blue_sun_surf =pigment

{

  // dents
   granite
   turbulence 0.23
   
    
       scale 1
     
      pigment_map {
     
      [0.0 blue_granulas scale 1]
      [0.8 blue_granulas scale 0.5]
      [0.85 blue_spots]   
      [1.0 blue_spots]
     }


};

  1. declare blue_sun1=sphere{

<0,0,0>, 1

  texture{
  
   pigment{
    // mapps an image on the xy plane
    // from <0,0,0> to <1,1,0>
    // (aspect ratio 1:1)

// uv_mapping

  //    blue_sun_surf

//color rgb <1,1,0.5>

color rgb <0.5+ronk1,0.5+ronk1/2,0.5> // rotate y*90

     } // end of image_map, end of pigment

finish {

ambient 10 }// end of finish

 //   scale 2 translate<-1,-1,0>
 } 
    // end of texture
} ;
  1. declare blue_kromos1=difference

{ sphere {0,1.001} sphere {0,1.0001}


pigment { color rgbf 1 }

 hollow
 interior {
   media {
     emission  5
     method 2
     intervals 1
     samples 5, 5
     density {
       spherical
       color_map {
         [ 0.0 rgbf <0.1,0.1,0,1> ]
    //     [ 0.0 rgbf <0,0,0.1,1> ]
         [ 0.3 rgbf <0.25, 0.25, 0.0,1> ]
         [ 0.6 rgbf <0.5, 0.5, 0.0,1> ]
         [ 1.0 rgbf <1.0, 1.0, 0.0,1> ]
       }
     }
   }
   
   media {
     absorption 100
     method 1
     intervals 1
     samples 5, 5
     density {
       spherical
       color_map {
         [ 0.0 rgb 1.0 ]
         [ 0.1 rgb 1.0 ]
         [ 1.0 rgb 1.0 ]
       }
     }
   }
 
 }
 
 

};

  1. declare blue_korona1=difference

{ sphere {0,2.5} sphere {0,1.026}

pigment { color rgbf 1 }

 hollow
 interior {
   media {
     emission 0.1
     method 3
     intervals 1
     samples 5, 5
     density {
       spherical
     //  wrinkles
       turbulence 0.1
       color_map {
               [ 0.0 rgbf <0.05,0.05, 0.001,1>]

[ 0.25 rgbf <0.5, 0.5, 0.5,1> ] [ 0.5 rgbf <1.0, 1.0, 1.0,1> ] [ 1.0 rgbf <2.0, 2.0, 2.0,1.0> ]

}


     }
   }
 }
 

};

  1. declare blue_star1=union {

object { blue_sun1 }

object { blue_kromos1 }

/* object { blue_korona1 }

  • /

}

object { blue_star1 scale 10+1*sin(angel) scale <1,1,1> rotate x*20+angel/5 rotate y*25+angel/5 rotate z*10+angel/5

}

povray ini code

POV-Ray animation ini file

Antialias=Off Antialias_Threshold=0.1 Antialias_Depth=2

Input_File_Name="kef2.pov"

Initial_Frame=1 Final_Frame=64 Initial_Clock=0 Final_Clock=360

Cyclic_Animation=on Pause_when_Done=off

Licensing

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I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current14:34, 20 June 2019Thumbnail for version as of 14:34, 20 June 2019800 × 600 (1.78 MB)Merikanto (talk | contribs)User created page with UploadWizard

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