File:Giant planet of sudarsky class 2 img 2 1 1 1.png

Original file(1,600 × 1,200 pixels, file size: 465 KB, MIME type: image/png)

Captions

Captions

Giant planet of sudarsky class

Summary

edit
Description
English: Giant planet of sudarsky class . Impression of artist.
Date
Source Own work
Author Merikanto

POV-Ray 3.7 source code

/////////////////////////////// // // gaseous giant planet // POV-Ray 3.7 source code // // 21.9.2023 0000.0000 // //////////////////////////////

  1. include "functions.inc"
  2. include "colors.inc"


default { finish { ambient 0.000000 diffuse 0.7 } }


camera { location <0,0,-10> look_at 0

angle 18

}

light_source { <0,0,-100>*1e6*150

color rgb <1.00, 0.93, 0.89>*1.5  

//color rgb <1.00, 1, 1>*1.4

// color rgb <2.00, 1.5, 1>*0.7

}


  1. macro pattern1()
 //gradient y

// marble

// function {f_marble(x,y,z)*f_wrinkles(x*10,y/40,z*10)}
 

// function {f_marble(x,y,z)*0.8+f_wrinkles(x*100,y/40,z*100)*0.2}

// function { x}

// function { sin(x)}

//  function { (exp(x)) }  // og
 //  function { (exp(sin(x))) }  // og
  
// function { (exp(-x))  }

// function { pow(x,1/2)} // only upper hemisphere

  // function { (exp(-x*x))  }

// function { x*x -2 }

 // function {     sqrt(x*x*x)  } 
// function{ min(log(x),log(-x) )} // only opper hemisphere  
// function{ min(log(x),1 )*min(log(-x),1 )  }  
  //    function{ min(log((x)/3),1 )*min(log(-(x)/3),1 )  }   // partly og
 //  function{ min(log((x*x)/3),1 )*min(log(-(x*x)/3),1 )  }   // partly nog  
 //    function{ min(log((x+0.1)/3),1 )*min(log(-(x-0.1)/3),1 )  }   // quite og 
   
//  function{        tan(x)   }  
  //    function{        atan(x*1.2)   }  
  
//   function{        asin(pow(x,3))   }     
 //   function{        asin( f_agate(x,0,0) )   }  // ok  
//    function{        asin( f_wrinkles(x*3,0,0) )   }  // OK OK
  //    function{        asin( f_granite(x/3,0,0) )   }  // OK
  //     function{      f_granite(x,0,0)  }  // ok
  //       function{      f_granite(x,0,0)* f_wrinkles(x,0,0)  }  // ok
     //     function{      f_granite(x,0,0)/2+ f_wrinkles(x,0,0)/2  }  // ok
     //    function{        asin( f_wrinkles(sin(x*3),0,0) )   }  // OK 

// function{ sin(f_wrinkles(f_wrinkles(x*1,0,0)*3,0,0)) } // OK

    //    function{     f_wrinkles(sin(x),0,0) }  // OK  
    //  function{        asin( f_wrinkles(x,0,0) )*1+f_granite(x,0,0)*0.5   }  // OK OK  
    //    function{        sin( f_wrinkles(x*3,0,0) )   }  // OK OK
           function{       x+ f_wrinkles(x*3,0,0)   }  // OK OK
  1. end
 #macro warps1()
  warp { black_hole <0.0, 0.1, -1>, 0.3  turbulence <0.25, 0.25, 0> falloff 2.5 strength 1.5 inverse }

warp {black_hole <0.5,-0.5,-.9>,0.6 strength 5 falloff 4 turbulence <0.25, 0.25, 0> inverse }

  1. end


  1. macro modifier1()
      frequency 1
      octaves 60

//lambda 0.5 //omega 0.5

  sine_wave

// scallop_wave

 //  rotate z*90  


scale 8 warp {turbulence 0.35} scale 1/8

scale 50

warp {turbulence 0.5} scale 1/50

turbulence 0.15

  1. end
  1. declare plantex1=texture {

pigment {


pattern1()
modifier1()
warps1()
 scale x/2

pigment_map { [0 color rgb 0.85 ]

[1 color rgb 1 ]

}

}


// finish { ambient 0 diffuse 0.8 phong 0.1 specular 0.01}


normal {
   pattern1()
   bump_size  0.0
   modifier1() 
     warps1()

}

rotate z*90

}


  1. declare spotex1=texture {

pigment {

// onion // gradient z //gradient z

leopard

scale 0.1

scale y/1

rotate y*-30 rotate x*10

 pigment_map 

{ [0 color rgbt <1,0,0,0> ]

[0.01 color rgbt <1,0,0,0> ]
[0.1 color rgbt <1,1,1,1> ]

[1 color rgbt <1,1,1,1> ] [10 color rgbt <1,1,1,1> ] }

  }

}


// simulate atmosphere with z gradient

#declare secondtex1=texture {

pigment {

// onion // gradient z //gradient z

function { y/2+1/2}

// sine_wave

// leopard

//wrinkles

//scale y/10

 pigment_map 
   {
   [0 color rgbt <1,1,1,0.95> ]  
   [0.8 color rgbt <1,1,1,0.95> ]
     [0.9 color rgbt <0,0,0,0.5> ]
   [1 color rgbt <0,0,0,0.35> ]

  }  
  }

}

// simulate atmosphere with z gradient

#declare atmtex1=texture {

pigment {

// onion // gradient z //gradient z

function { z}

// leopard

//wrinkles

scale y/10

 pigment_map 
   {
   [0 color rgbt <1,1,1,0.95> ]
   [1 color rgbt <4,4,3.8,0> ]
   }  
  }

}

#declare atm_thickness1 = 0.075;
  1. declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>;
  2. declare atm_amount1=2;
  3. declare atm_samples1=5;
  1. declare atm1= object
  { 
  
   difference {  
  sphere {0, 1.0001+atm_thickness1 } 
      sphere {0, 1.0001 } 
              }
   hollow no_shadow
  


    pigment {
    rgbt 1 
     }   
     
  //   finish { 
   //  reflection 0
   //  }
    interior
    { media  {    
           method 3
    intervals 3
    samples atm_samples1
      // emission 0.1 
        absorption 0
      //  scattering { 4 color atm_amount1*atm_color1/atm_thickness1    }
      //   scattering { 4 color atm_amount1*<0.4,0.6,0.8>/atm_thickness1    }  
                scattering { 5 color atm_amount1*<0.5,0.7,1>/atm_thickness1  eccentricity 0.56  }
        density
        { 
          function {   1*exp(-8*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1) }
       //spherical density_map
        //  { [0.00 rgb 0.0]  
        //      [0.1 rgb White*0.1] 
        //     [1 rgb White]
        //  }
 
      }
        
      }
      
      
    }
       scale 1


  }          
  


  1. declare planeta1= union {


   object {
   
   sphere {0,1}  
   texture {pigment {color rgb <0,0,1>}}
   texture {plantex1}
     texture {secondtex1}  
// texture {spotex1}
//   texture {atmtex1} // simulate atmosphere with z gradient
      // this is on in certain point of view 
  // rotate z*90
   }
object {atm1}


}


object {planeta1

rotate x*-30

}

Licensing

edit
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current10:02, 21 September 2023Thumbnail for version as of 10:02, 21 September 20231,600 × 1,200 (465 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

There are no pages that use this file.

Metadata