File:Hycean planet or mini neptune 3 1 1 1.png

Hycean_planet_or_mini_neptune_3_1_1_1.png(800 × 600 pixels, file size: 170 KB, MIME type: image/png)

Captions

Captions

Hycean planet, or mini-neptune

Summary edit

Description
English: Hycean planet or Mini-Neptune.
Date
Source Own work
Author Merikanto

POV-Ray 3.7 source code

  1. include "functions.inc"
camera {
   location <0,0,-1>*2.5
   look_at <0,0,0>

}

light_source {

   <1,0,-1>*777
   color rgb <1,1,1>*1.5

}

default { finish {diffuse 0.7 phong 0.00 ambient 0} }

  1. declare gtex1 = texture

{

 pigment {           
   
   wrinkles
  // agate
 //granite
// gradient y
 frequency 1/2  
 scale 10   
 scale y*0.01

// sine_wave

   scale 10 
 warp {turbulence 0.25}
          scale 0.1  

turbulence 2
               
 color_map {
   [0 color rgb < 1,1,1>] 
      [0.25 color rgb < 0,0,1>]  
    [1 color rgb < 0,0,1>]  
     
 }  
    
   warp {
   black_hole <0, -0.15, -0.9>, 0.33
   falloff 2
   strength 1 
   turbulence 0.5
   inverse
 }
     
 
 
 }

  finish {
 ambient 0.01 
  diffuse 0.65 
 // phong 0.05
 // specular 0.05
  
  }

}


  1. declare gtex2 = texture

{

 pigment {           
 
 //gradient y   
  // granite     
    wrinkles
   
 frequency 1

// sine_wave

 turbulence 0
scale y*1/100   
turbulence 0
 color_map {
   [0 color rgbt < 1,1,1,0.05>] 
     [0.05 color rgbt < 1,1,1,0.75>]  
    [1 color rgbt < 1,1,1,0.95>]  
     
 }  
         
        


  }
  
  finish {    
//  refraction 1

// ambient 0.01

  }
 



}


#declare gtex3 =  texture

{

 pigment {           
 
 //gradient y   
  // granite     
    wrinkles
   
 frequency 1/10

// sine_wave

 turbulence 0  
// scale 1/10
scale y*1/25   
turbulence 0.1
 color_map {
   [0 color rgbt < 1,1,1,0.6>]  
     [0.4 color rgbt < 0,0,1,0>]  
    [1 color rgbt < 0,0,1,0>]  
     
 }  
        
        /* 
        
                              warp {
   black_hole <0, -0.15, -0.9>, 0.33
   falloff 2
   strength 3 
   turbulence 0.5
   inverse
 }
          */ 
 
 
 }


}


 #declare gtex4 =  texture

{

 pigment {           
 
 //gradient y   
  // granite     
    wrinkles
      scale 1/2
 frequency 1/4

// sine_wave

 turbulence 0
scale y*1/10   
turbulence 0.1
 color_map {
   [0 color rgbt < 1,1,1,0.975>]
    [1 color rgbt < 0,1,1,0>]  
     
 }  
        

 
 
 }


}



 #declare gtex5 =  texture

{

 pigment {           
 
 //gradient y   
  // granite     
    wrinkles
  //    scale 1/2
// frequency 1/4

// sine_wave

 turbulence 0 
 scale 2
scale y*1/4  
turbulence 0.1
 color_map {
   [0 color rgbt < 1,1,1,0.975>] 
     [0.8 color rgbt < 0,1/2,1,0>]
    [1 color rgbt < 0,1/2,1,0>]  
     
 }  
        

 
 
 }


}


  1. declare gtex6 = texture

{

 pigment {           
   

// granite

 function {
   f_wrinkles(0,y,0)
   }
   scale 10 
 warp {turbulence 0.25}
          scale 0.1  

// turbulence 2


 color_map {
   [0 color rgbt < 1,1,1,0>] 
      [0.5 color rgbt < 1,1,1,1>]  
    [1 color rgbt < 1,1,1,0>]  
     
 }  
    
 
 
 
 }

  finish {
 ambient 0.0 
  diffuse 0.65 
 // phong 0.05
 // specular 0.05
  
  }

}


  1. declare giant_planet1= object
          {
          
          sphere {0,1}
          
           texture {
           gtex1
               
               
                    
           }
               
     
                
                              texture {
           gtex5
          
         //   scale 1/2
          
           }      
   


                              texture {
           gtex4
          
         //   scale 1/2
          
           } 
           
              
            
 
             
             
          texture {
           gtex3
          
   //         scale 1/2
          
           } 
           
         
          
          
          
           texture {
           gtex2
          
         //   scale 1/2
          
           } 
             
           
              texture {
           gtex6
               
               
                    
           }
        
  }        
          


object {
giant_planet1  

rotate x*30
}          

Licensing edit

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current17:25, 18 September 2023Thumbnail for version as of 17:25, 18 September 2023800 × 600 (170 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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