File:Meteor or ghost rocket 1 r1.png

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Captions

Captions

Meteor or ghost rocket

Summary

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Description
English: Meteor or ghost rocket. Artist impression.
Date
Source Own work
Author Merikanto

POV-Ray 3.7 source code

// // meteor or ghost rocket // pov-ray 3.7 source code // 26.1.2023 0000.0000 //

  1. include "functions.inc"
  2. include "shapes.inc"

// global_settings { assumed_gamma 2.5 }

 global_settings { assumed_gamma 2.5 }

camera {

       location <0,3, -300>
       look_at <0.0, 80, 0>
       angle 40

}



sky_sphere {

pigment {

   bozo
   scale 1/10000
   color_map {
   [0 color rgbt <1,1,1,0>*10]
   [0.2 color rgbt <0,0,0,1>]
   [1 color rgbt <0,0,0,1>]
   }

}

pigment {

   bozo
   scale 1/3000
   color_map {
   [0 color rgbt <1,1,1,0>*10]
   [0.2 color rgbt <0,0,0,1>]
   [1 color rgbt <0,0,0,1>]
   }

}

pigment {
   bozo
   scale 1/1000
   color_map {
   [0 color rgbt <1,1,1,0>*10]
   [0.1 color rgbt <0,0,0,1>]
   [1 color rgbt <0,0,0,1>]
   }

}

pigment {
   bozo
   scale 1/300
   color_map {
   [0 color rgbt <1,1,1,0>*10]
   [0.05 color rgbt <0,0,0,1>]
   [1 color rgbt <0,0,0,1>]
   }

}

//pigment { color rgb 1}

}

  1. declare color1= <1, 1, 0.5>*10;
  2. declare color2=<1, 0.5, 0>/2;
  1. declare color3=(color1+color2)/2  ;

background{ color 0}


  1. declare kamepig1= pigment {

onion

poly_wave 1/3

pigment_map { /* [

0 color rgb <1,1/2,0>*30  transmit 0

]

 */

[ 0.05 onion scale 0.5 color_map { [0/5 color rgb <1/2,1/10,0>*10 transmit 0] [4/5 color rgb 0 transmit 1]} ]

[

0.3 radial rotate y*90  pigment_map {
    [0/5 wrinkles turbulence <1,1,1> scale 1 scale y/4 color_map { [0/5 color rgbt <1,1/10,0.1>*5 transmit 0] [0.1/5 color rgbt <1,0,0> transmit 0.5]  [5/5 color rgbt <0,0,0,1>]}  ] 
    [4/5 color rgb 0] 
   } 
   triangle_wave  

]

[

0.6 color rgbt <0.1,0,0,0.99>

]

[

0.7 color rgbt <0,0,0,1>

]

}

}

  1. declare kame1=object {
 disc {
   <0.5,0,0>,<0,0,-1>,0.49999
 //  scale y/5
   }
pigment { kamepig1 }
finish {ambient 1}

}


  1. declare kame2=object {
 disc {
   <0.0,0,0>,<0,0,-1>,1
 
   }
pigment {
 spherical

// onion //radial // granite //scale 1/100 //rotate y*90

poly_wave 10  
//turbulence 0.05
 //  scale 0.5 
   color_map { 


 [0/100 color rgb <0.00,0,0> transmit 1]
         [65/100 color rgb <1/4,0,0> transmit 0.5] 
            [80/100 color rgb <1/2,0,0> transmit 0.4]
          [90/100 color rgb <1,1/2,0> transmit 0.2]
      [100/100 color rgb <1,1,1>*10 transmit 0.01] 
}
}
//finish {ambient 0.1}
scale 3/10

// translate x*-0.0032

//translate z*0.000001 }


#declare kame3=object {
 disc {
   <0.0,0,0>,<0,0,-1>,1
 
   }
pigment {
   function {
     0.01*f_granite( atan2(x,y)/(pi) ,0,0 )*0.1/pow( (x*x+y*y),2) 
    //    0.01*f_wrinkles( atan2(x,y) ,0,0 )*0.1/pow( (x*x+y*y),2) 
  //  0.01*f_agate( atan2(x,y) ,0,0 )*0.1/pow( (x*x+y*y),2) 

}

//scale 1/100 //rotate y*90

poly_wave 1/10  
turbulence 0.05
   scale 0.07 
 
  rotate z*90
 color_map { 


 [0/100 color rgb <0.00,0,0> transmit 1]
         [65/100 color rgb <1/4,0,0> transmit 0.5] 
            [80/100 color rgb <1/2,0,0> transmit 0.4]
          [90/100 color rgb <1,1/2,0> transmit 0.2]
      [100/100 color rgb <1,1,1>*10 transmit 0.01] 
}
}
finish {ambient 1}
scale 5/10

// translate x*-0.0032

//translate z*0.000002 }


  1. declare forestcolor1=rgb<0,0.01,0>;
  2. declare forestcolor2=rgb<0,0.01,0>;
  3. declare clear1=rgbt<1,1,1,1>;


  1. declare forest1= object {
     box {<-1,-1,0>,<1,1,0.0001>} 
  
   hollow
 

    scale 200
   texture{
      function{max(0,min(1,y))} 
      turbulence 0.3 lambda 5 scale 3
      texture_map{
       [0 pigment{forestcolor1*0.1} finish{ambient 0 diffuse 0.1}]
       [0.7 pigment{forestcolor1*0.3} finish{ambient 0 diffuse 0.6}]
       [1 pigment {clear1} ]
      
   }
   scale 5
   translate x*-1000 
   translate z*100
   scale y*2
   }   
   }   


  1. declare fog1= fog {
   distance 200
  // color rgbf<0.4, 0.4, 0.5, 1.0>
   // color rgb <0.5, 0.5, 1>
   color rgb <242/255, 248/255, 247/255>
   fog_type 2
   fog_offset 6
   fog_alt 1      
 //  turbulence <1,5,1>
 }


fog {fog1} object {forest1}

union {

 object {
   kame1
   rotate z*180
  scale y/30 
 //  scale 1000
 // translate x*100
 //  rotate 45
   finish {ambient 10}  

}

object {

   kame1
   rotate z*180
  scale y/30 
 //  scale 1000
 // translate x*100
 //  rotate 45
   finish {ambient 10}
 rotate z*10  
  translate z*-0.0004

}

object {

   kame1
   rotate z*180
  scale 2
  scale y/30 
 //  scale 1000
 // translate x*100
 //  rotate 45
   finish {ambient 10}
 rotate z*5 
  translate z*-0.0003

}

object {
   kame2
 //  scale 1000
      translate z*0.0002
   finish {ambient 3}

}


 object {
   kame3
//   scale 1000
   translate z*0.0001
   finish {ambient 2}
  }
 
// rotate z*-180 
scale 300
 
rotate z*-60


  translate y*80

}

Licensing

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I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

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Date/TimeThumbnailDimensionsUserComment
current11:00, 26 January 2023Thumbnail for version as of 11:00, 26 January 20231,600 × 1,200 (259 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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