File:PhysicsEngine.ogv
PhysicsEngine.ogv (Ogg Theora video file, length 16 s, 400 × 300 pixels, 28 kbps, file size: 55 KB)
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editDescriptionPhysicsEngine.ogv |
English: Objects in computer graphics have no intrinsic physical properties. It requires a simulation to make objects made up of virtual polygon (computer graphics) to behave as would be expected in the real world. Many different parameters must be considered including gravity, collisions and rotation.
These are four examples of different detail levels of physics engine simulations or an object falling onto a slope:
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Date | |
Source | Own work (Original text: I created this work entirely by myself.) |
Author | Richard Wheeler (Zephyris) |
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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
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editTransferred from en.wikipedia to Commons by RekishiEJ.
- 2008-11-09 19:45 Zephyris 400×300× (55901 bytes) {{Information |Description=Objects in [[computer graphics]] have no intrinsic [[physical properties]]. It requires a simulation to make objects made up of virtual [[polygons|polygon (computer graphics)]] to behave as would be expected in the real worl
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current | 18:51, 25 January 2010 | 16 s, 400 × 300 (55 KB) | RekishiEJ (talk | contribs) | {{Information |Description={{en|Objects in en:computer graphics have no intrinsic en:physical properties. It requires a simulation to make objects made up of virtual polygon (computer graphics) to behave as would be expected i |
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