File:PhysicsEngine.ogv

PhysicsEngine.ogv(Ogg Theora video file, length 16 s, 400 × 300 pixels, 28 kbps, file size: 55 KB)

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Description
English: Objects in computer graphics have no intrinsic physical properties. It requires a simulation to make objects made up of virtual polygon (computer graphics) to behave as would be expected in the real world. Many different parameters must be considered including gravity, collisions and rotation.

These are four examples of different detail levels of physics engine simulations or an object falling onto a slope:

  1. No physics.
  2. Gravity, no collision detection.
  3. Gravity and collision detection, no rotation calculations.
  4. Gravity, collision detection and rotation calculations.
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Source Own work (Original text: I created this work entirely by myself.)
Author Richard Wheeler (Zephyris)

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Transferred from en.wikipedia to Commons by RekishiEJ.

The original description page was here. All following user names refer to en.wikipedia.
  • 2008-11-09 19:45 Zephyris 400×300× (55901 bytes) {{Information |Description=Objects in [[computer graphics]] have no intrinsic [[physical properties]]. It requires a simulation to make objects made up of virtual [[polygons|polygon (computer graphics)]] to behave as would be expected in the real worl

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Date/TimeThumbnailDimensionsUserComment
current18:51, 25 January 201016 s, 400 × 300 (55 KB)RekishiEJ (talk | contribs){{Information |Description={{en|Objects in en:computer graphics have no intrinsic en:physical properties. It requires a simulation to make objects made up of virtual polygon (computer graphics) to behave as would be expected i

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Format Bitrate Download Status Encode time
VP9 240P 17 kbps Completed 17:53, 13 October 2018 2.0 s
Streaming 240p (VP9) 17 kbps Completed 22:06, 5 December 2023 0.0 s
WebM 360P 30 kbps Completed 05:28, 2 December 2023 1.0 s
Streaming 144p (MJPEG) 274 kbps Completed 22:18, 18 November 2023 1.0 s

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