File:Planet migration inward in protoplanetary disk 2 1 1 1.png

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Planet migration inward in protoplanetary disk

Summary

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Description
English: Planet migration inward in protoplanetary disk
Date
Source Own work
Author Merikanto

POV-Ray 3.8 source code

  1. include "colors.inc"
  2. include "functions.inc"

camera { location <0,15,0>*1.0 look_at <0,0,0> }

  1. declare media2= object {

sphere { 0,1 }

pigment { rgbt 1 } hollow

  interior
  { media
    { 
    
    //emission 1/5
    samples 20,30
    scattering {3, 1/1000}
    
      density
      { 
      
      //spherical 
       function {
       exp(-1*sqrt(x*x+y*y+z*z) * f_wood(x,y,z))
       
       }
       scale 3
      poly_wave 3
      density_map
        { [0 rgbt <1.0,0,0,1>]
          [0.5 rgb <1,0.5,0,0.9>]
          [1 rgbt <1,1,0,0>]
        }
      }
    }
 }


}
  1. declare media1=object {

sphere { 0,1 }


pigment { rgbt 1 } hollow
  interior
  { media
    { emission 1/30
      density
      { spherical density_map
        { [0 rgbt <1.0.0,0,1>]
          [1 rgbt <1,1,0,0>]
        }
      }
    }
 }


}

  1. declare sun1= object {

sphere {0,1} texture { pigment { granite scale 0.5 color_map { [0 ,color rgbt <1,1/2,1/2,0>] [1, color rgbt <1,1,0.5,0>] } }

finish {ambient 1.5}

}

}


light_source {

<0,0,0>
color rgb <1,1,1>*1.5

looks_like { object {sun1 scale 1/2 } } }

  1. declare planet2= object {

sphere {0,1} texture { pigment { //agate wrinkles scale y/5

scale 2 color_map { [0 ,color rgbt <1,1,1,0.0>] [1, color rgbt <0,0.5,0.5,0.0>] } }

// finish {ambient 0.5}

finish {

   //    irid { 
    //       0.25 
     //      thickness 0.6
     //  }
     //  brilliance 1
      // metallic
     //  specular 3
     diffuse 0.6
     phong 0.1
     specular 0.2
     }

}

}

  1. declare symbol1= object {

cone { <-1, 2, 0>, 1/2, <1, 2, 0>, 0 }

scale y/20

texture {

pigment { color rgb <0,0,1> }

finish {ambient 2}

}

}

  1. declare symbol2= object {

union { cone { <0, 6, 0>, 1, <1, 6, 0>, 0 } cylinder { <-1, 6, 0>,<0, 6, 0>, 1/2 }

no_shadow }

scale 1/2 scale y/20



texture {

pigment { color rgb <0,1,0> }

finish {ambient 2}

}

}

  1. macro orbit1 (r1,r2, fred)

object {

torus {r1,r2 //rotate x*90

}

texture { //pigment {color rgb <1,1,1>} pigment { radial frequency fred color_map { [0 color rgbt <1,1,1,1>] [0.5 color rgbt <1,1,1,1>] [0.5 color rgbt <1,1,1,0>] [1 color rgbt <1,1,1,0>] }


}

finish { ambient 1} } }

  1. end
  1. declare r1=6.0;
  2. declare r2=3.0;
  3. declare rsk1=(r2/r1)*0.95;
  4. declare rk1=0.968;
  1. declare rr=r1;
  1. for (n,0,360+30)
  1. declare fi1=n+90;

object {

symbol2

scale 0.4 scale x*2

#declare rx=sin(radians(fi1))*rr; #declare rz=cos(radians(fi1))*rr;

rotate y*fi1

translate <rx,0,rz>

#declare n=n+15;

#declare rr=rr*rk1;

}

  1. end

object { planet2 scale 0.6 translate x*rx translate z*rz }

object { planet2 scale 0.6 translate x*r1 }

//object {orbit1} //object {orbit1 scale rsk1} orbit1(6, 0.02, 72) orbit1(6*rsk1, 0.04, 36)

object { symbol2 pigment {color rgbt <0,0,1,0.5> } translate z*0 translate x*4.5 }

object { symbol2 pigment {color rgbt <1,0,0,0.25> } scale 1.5 rotate y*180 translate z*0 translate x*7.5 }

object {media1 scale 10}

object {media2 scale 20}

Licensing

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I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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You are free:
  • to share – to copy, distribute and transmit the work
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Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

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Date/TimeThumbnailDimensionsUserComment
current11:55, 8 February 2024Thumbnail for version as of 11:55, 8 February 20243,200 × 2,400 (858 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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