File:Protoplanetary disk 5 rend 1.png
![File:Protoplanetary disk 5 rend 1.png](https://upload.wikimedia.org/wikipedia/commons/thumb/9/98/Protoplanetary_disk_5_rend_1.png/800px-Protoplanetary_disk_5_rend_1.png?20230106122228)
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Summary
editDescriptionProtoplanetary disk 5 rend 1.png |
English: Protoplanetary disk |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.7 source code
//
// protoplanetary disk "proplyd"
// pov-ray povray 3.7 source code
// 6.1.2022 0000.0001
//
#include "colors.inc"
#include "functions.inc"
#include "rand.inc"
camera{
location <10,10,-10>*3
look_at 0
angle 20
}
//light_source{ <20,1000,-100>*1000*1000 rgb <1,1,1>*10 }
- declare sky1= sky_sphere {
pigment {
bozo
scale 1/1000
color_map
{
[0 rgb 1]
[0.2 rgb 0]
[1 rgb 0]
}
}
pigment {
wrinkles
scale 1/10
color_map
{
[0 rgbt <1,1,1,1>]
// [0.5 rgbt 1]
[1 rgbt <1.0,0.5,0.5,0.5>]
}
}
// scale 5
}
- declare outer_disk1=object {
union {
intersection
{
torus {0.5,0.1 scale y*1.5}
sphere {0,0.5}
}
// torus {1,0.15}
isosurface {
function {
//f_torus (x,y,z,1,0.15)-f_noise3d(x*5,y*5,z*5)*0.1
// f_torus (x,y,z,1,0.15)-f_waves(x*5,y*5,z*5)*0.5
// f_torus (x,y,z,1,0.15)-f_ripples(x*5,y*5,z*5)*0.1-f_waves(x*15,y*15,z*15)*0.1
f_torus (x,y,z,1,0.15)-sin(f_waves(x*5,y*5,z*5))*0.5-sin(f_ripples(x*20,z*20,y*20))*0.1 -f_granite(x*10, y*10, z*10) *0.4
// f_torus (x,y,z,1,0.15)-sin(f_waves(x*10,y*10,z*10))*0.5-sin(f_ripples(x*30,z*30,y*30))*0.1
}
threshold -0.00001
accuracy 0.00001
max_gradient 4
contained_by { sphere { 0,2 } }
}
} // union
/*
texture {
pigment {color rgb <1,0,0>}
finish {phong 0.2}
}
*/
hollow no_shadow
texture { pigment { rgbt 1 } }
interior {
media {
absorption 10
// emission 1
// method 3 samples 30,30 intervals 1
scattering {3,<1,0,0>/3}
density {
// agate
// waves
//ripples
// wood
// onion
function {
sin(sqrt(x*x+y*y+z*z) )
//+ f_spiral1(x*3,y*3,z*3)
+ f_waves(x*5,y*5,z*5)/5
+ f_granite (x*2,y*2,z*2)
//+f_agate(x*x,y*y,z*z)
}
scale 1
density_map {
[0.0 rgbt <0,0,0,1>]
[1 rgbt <1,1.0,1,0>/3] }
}
}
}
scale 4
scale y/2
}
- declare tex1= texture {
pigment {color rgb <1,0,0>}
}
- declare tex2= texture {
//pigment {color rgb <1,1,0>}
pigment {
//spiral1 16
function {
//f_waves(x*20,y*20,z*20) -f_waves(x*60,y*60,z*60)/3 -f_waves(x*200,y*200,z*200)/20-f_waves(x*600,y*600,z*600)/180
// f_waves(x*20,y*20,z*20) -f_waves(x*60,y*60,z*60)/3 -f_waves(x*200,y*200,z*200)/20-f_waves(x*600,y*600,z*600)/180-f_wrinkles(x*600,y*600,z*600)/5
( f_waves(x*20,y*20,z*20) -f_waves(x*60,y*60,z*60)/3 -f_waves(x*200,y*200,z*200)/20-f_waves(x*600,y*600,z*600)/180-f_wrinkles(x*600,y*600,z*600)/5)*1
//f_spiral2(x,z,y)
}
//scale 1/20
//rotate x*90
turbulence 0.04
color_map {
[0 rgbt <0,0,0,1>]
[1 rgbt <1,1/2,0,0>]
}
}
}
- declare inner_disk1 =object {
sphere {0,1}
hollow
pigment {rgbt 1}
interior {
media {
// absorption 1
// emission 2
// method 3 samples 30,30 intervals 1
scattering {3,30}
density {
// agate
// waves
//ripples
// wood
//scale 0.01
// onion
function {
sqrt(x*x/400+z*z/400) * f_waves(x*10,y*10,z*10) * f_ripples(x*1,y*1,z*1)*100
// sin(f_onion(x*10,y*10,z*10)) *f_granite(x*3,y*3,z*3) +f_noise3d(x*50,y*50,z*2000)
// f_onion(x,y,z)+
// f_ripples(x*24,y*24,z*100)+ f_ripples(x*60,y*60,z*1000) +f_noise3d(x*10,y*10,z*2000) + f_noise3d(x*30,y*30,z*2000)
// f_waves(x*100,y*100,z*100) * f_wrinkles(x*x,y*y,z*z)* f_granite(x*10,y*10,z*10)
// f_granite (x*100,y*100,z*100)
// ( f_waves(x*20,y*20,z*20) -f_waves(x*60,y*60,z*60)/3 -f_waves(x*200,y*200,z*200)/20-f_waves(x*600,y*600,z*600)/180-f_wrinkles(x*600,y*600,z*600)/5)*1
}
// rotate x*90
scale 1/15
sine_wave
// granite
// turbulence 0.2
// spherical
// warp { turbulence 0.1 }
density_map {
[0.0 rgbt <0,0,0,1>]
[1 rgbt <1,.5,0,1>] }
}
}
}
scale 1.6
scale y/100
}
- declare sun_object1=object {
sphere {0,0.02}
texture {
pigment {color rgb <1,1,0.5>}
finish {emission 2}
}
}
- declare sun1= union {
/*
sphere {0,0.01
hollow
texture {
pigment {
granite
// agate
scale 0.01
color_map {
[0 color rgbt 1]
[0.7 color rgbt 1]
[1 color rgbt <1,1,1,0>]
}
}
}
//finish {emission 1}
}
- /
light_source { <0,0,0> 1
fade_power 4
fade_distance 1
looks_like {
object {sun_object1}
}
}
}
- declare media1= media {
// absorption 1
// emission 2
// method 3 samples 40,80 intervals 1
scattering {
3,<1,1,1>*1/1000000000
extinction 0.00000000000001
}
}
sky_sphere {sky1}
media {media1}
union {
light_source { sun1 scale 5 }
object {outer_disk1 }
object { inner_disk1 }
rotate <20,30,40>
rotate <20,30,40>
}
Licensing
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- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 12:22, 6 January 2023 | ![]() | 1,600 × 1,200 (1.1 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 12:19, 6 January 2023 |
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