File:Rotating raytraced ball and stick model of an icosahedron.ogv

Rotating_raytraced_ball_and_stick_model_of_an_icosahedron.ogv(Ogg Theora video file, length 14 s, 720 × 540 pixels, 1.62 Mbps, file size: 2.78 MB)

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Description
English: A rotating raytraced ball and stick model of an icosahedron, made with POV-Ray.
Date
Source Own work
Author Prateek Karandikar
Other versions A 4000x3000 still image : File:Raytraced ball and stick model of an icosahedron.png

Source Code edit

The include file vert_edge.inc:

#declare SteelBall = sphere{
	0 , 0.2
	texture{
		pigment{color rgb <224/255, 223/255, 219/255>}
		finish{
			reflection 0.7
			diffuse 0.5
			specular 1
			roughness 0.005
			metallic
		}
	}
	photons{
		target
		reflection on
		refraction on
	}
}


#macro Rod(End1, End2, Col)
cylinder{
	End1, End2, 0.1
	texture{
		pigment{Col}
	}
}
#end

The main source:

#include "colors.inc"
#include "vert_edge.inc"


#declare phi = (1+sqrt(5))/2;
 
camera{
	location -15*z
	look_at 0
	angle 25
}

light_source{
	<-5,5,-5>
	White
	area_light
	0.3*y, 0.3*z, 15,15
	adaptive 2
	photons{
		reflection on
		refraction on
	}
}

light_source{
	<5,5,-5>
	White
	area_light
	0.3*y, 0.3*z, 15,15
	adaptive 2
	photons{
		reflection on
		refraction on
	}
}

light_source{
	0
	0.4*White
	photons{
		reflection on
		refraction on
	}
}


#macro EdgeGroup(One, Zero, Phi, Col) //One, Zero, and Phi should all be unit vectors
	Rod(One + phi*Phi, -One + phi*Phi, Col)
	Rod(One + phi*Phi, phi*Zero + Phi, Col)
	Rod(-One + phi*Phi, phi*Zero + Phi, Col)
	Rod(One + phi*Phi, -phi*Zero + Phi, Col)
	Rod(-One + phi*Phi, -phi*Zero + Phi, Col)
#end

union{
	//3 groups each of 4 vertices, the vertices of a rectangle
	object{SteelBall translate <1,0,phi>}
	object{SteelBall translate <-1,0,phi>}
	object{SteelBall translate <1,0,-phi>}
	object{SteelBall translate <-1,0,-phi>}
	
	object{SteelBall translate <0,phi,1>}
	object{SteelBall translate <0,phi,-1>}
	object{SteelBall translate <0,-phi,1>}
	object{SteelBall translate <0,-phi,-1>}
	
	object{SteelBall translate <phi,1,0>}
	object{SteelBall translate <phi,-1,0>}
	object{SteelBall translate <-phi,1,0>}
	object{SteelBall translate <-phi,-1,0>}
	
	//6 groups each of 5 edges. A short edge of a rectangle, and the edges of the two triangular faces it is a part of.
	EdgeGroup(x,y,z, Green)
	EdgeGroup(x,y,-z, Red)
	EdgeGroup(y,z,x, Blue)
	EdgeGroup(y,z,-x, Yellow)
	EdgeGroup(z,x,y, Orange)
	EdgeGroup(z,x,-y, Med_Purple)
	rotate <15,15,15>
	rotate rotate clock*360*y
}


global_settings{
	max_trace_level 20
	photons{count 100000}
	radiosity{recursion_limit 10}
}

Render Statistics edit

Scene Statistics
  Finite objects:           42
  Infinite objects:          0
  Light sources:             3
  Total:                    45
Render Statistics
Image Resolution 720 x 540
----------------------------------------------------------------------------
Pixels:        140202000   Samples:       256885394   Smpls/Pxl: 1.83
Rays:          306479640   Saved:              3175   Max Level: 12/20
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder              30214311706      2640288543      8.74
Sphere                      4240992680      1467886392     34.61
Bounding Box              178764686513     51940810136     29.06
Light Buffer                 791537169       355889326     44.96
Vista Buffer                2613313720      1476129606     56.48
----------------------------------------------------------------------------
Calls to Noise:                   0   Calls to DNoise:            3600
----------------------------------------------------------------------------
Shadow Ray Tests:       16506895527   Succeeded:            2730202801
Reflected Rays:            35247272
----------------------------------------------------------------------------
Radiosity samples calculated:              792 (0.22 %)
Radiosity samples reused:               351761
----------------------------------------------------------------------------
Number of photons shot:         5884390
Surface photons stored:          421494
Priority queue insert:      11432065426
Priority queue remove:        680895688
Gather function called:       127823790
----------------------------------------------------------------------------
Smallest Alloc:                   9 bytes
Largest  Alloc:             1555208 bytes
Peak memory used:           2644809 bytes
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes 13 seconds (13 seconds)
  Photon Time:   0 hours  3 minutes 27 seconds (207 seconds)
  Render Time:  68 hours 40 minutes 46 seconds (247246 seconds)
  Total Time:   68 hours 44 minutes 26 seconds (247466 seconds)

Licensing edit

I, the copyright holder of this work, hereby publish it under the following licenses:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International, 3.0 Unported, 2.5 Generic, 2.0 Generic and 1.0 Generic license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
You may select the license of your choice.

This image has been assessed using the Quality image guidelines and is considered a Quality image.

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File history

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Date/TimeThumbnailDimensionsUserComment
current15:16, 16 December 201014 s, 720 × 540 (2.78 MB)Kprateek88 (talk | contribs){{Information |Description={{en|1=A rotating raytraced ball and stick model of an icosahedron, made with POV-Ray.}} |Source=Own work |Author=Prateek Karandikar |Date=2010-12-16 |Permission= |other_versions=A 4000x3000 still image : [[:File:Raytraced ball

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VP9 480P 676 kbps Completed 00:54, 18 October 2018 17 s
Streaming 480p (VP9) Not ready Unknown status
VP9 360P 429 kbps Completed 00:54, 18 October 2018 14 s
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VP9 240P 278 kbps Completed 00:54, 18 October 2018 13 s
Streaming 240p (VP9) 278 kbps Completed 13:43, 17 December 2023 1.0 s
WebM 360P 509 kbps Completed 18:35, 8 November 2012 14 s
Streaming 144p (MJPEG) 867 kbps Completed 18:19, 19 November 2023 1.0 s

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